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Players will no longer be returned to the main menu when loading into online multiplayer matches in Halo 3: ODST.Thank you for participating and keep submitting your tickets! Below is a list of fixes for this update: Many of the improvements come from Insider feedback reported by our community during or after the Halo 4 flight period.
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Text chat has been improved with a new option of text chat availability and automatic moderation.Players can now select their preferred servers from the Network tab of the Settings menu.Video settings can now be set by title in the Settings menu.Player emblems are now visible in-game for Halo: Reach and Halo 4.Interpolation improvements for Halo: Reach, Halo 2: Anniversary, and Halo 4 when running over 60 FPS.Season 4 has arrived with over 70 new customization choices - including new nameplates, weapon and vehicle skins for Halo 3, and weapon skins for Halo 4!.Quick pick-up and smart delivery are supported.In-game HDR (High Dynamic Range) options have been added to the Settings menu.Reduction or elimination of performance acceleration of original titles.Four-player split screen operates at 60 frames per second (FPS).Several improvements to the split-screen experience.Setting the FOV requires the console to be set to 60Hz output, The FOV will be locked at the default when the console is set to 120Hz output.Field of view (FOV) can be adjusted via a slider ranging from 70 to 120 degrees.Xbox Series X and Series S will run "enhanced" graphics settings similar to PC's.
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You can find the full patch notes below from the Halo Waypoint website which not only include the patch notes themselves, but also the optimizations that 343 Industries had in a separate location on their website. Not only is Halo: The Master Chief Collection optimized for Xbox Series X and S, but there are a number of other additions for the game itself as well. Halo: The Master Chief Collection 1.1955.0.0 Patch Notes